Wired is not the usual place to find detailed information on military matters, but this article is worth a brief skim:
The air is thick with heat, but it's not the merciless 120-degree swelter of Baghdad. It's late spring in Lawton, Oklahoma. We're in the battle lab of an Army base called Fort Sill, and the air-conditioning is on the fritz. The river, the bridge, the civilian traffic, the birds, the bombs, and Sergeant Prado are all virtual - a simulation generated by flat-panel displays on the walls, a subwoofer in the floor, and half a dozen Windows and Linux boxes down the hall. Only the smashed furniture, the officer standing beside me, and the adrenaline spikes are real.
This is the new way soldiers will train for battle. In September, a select group of Army infantrymen, Marine corpsmen, Navy sailors, and Air Force pilots at Fort Sill will become the first military personnel to learn the art of combat and the rules of engagement from surround sound action movies starring themselves. The installation is the brainchild of the Institute for Creative Technologies, an Army-funded R&D group at the University of Southern California. ICT brings together videogame developers, f/x artists, research scientists, and Pentagon experts to create faster, cheaper, and more effective ways of preparing recruits for their jobs on the front lines. If all goes well, similar facilities will go up at bases from Fort Bliss to Fallujah.
Hat tip to Major H., creator of the TacOps series of military simulations.
Posted by Nicholas at August 25, 2004 08:42 AM
Visitors since 17 August, 2004